Education Progams

Program options include:

The Life of a Pioneer – A guided tour of the museum will focus on the different jobs in a pioneer community and the tools that people used in their work. This provides an opportunity to discuss changes in technology. Stops on the tour include the general store, the hospital, the one room school, and the barber shop. Hands on activities will allow the children to explore some of the toys they would have played with and household tasks they would have been expected to help with, if they had lived 100 years ago. An illustrated scavenger hunt may be substituted for the guided tour. For older students a penmanship exercise writing with quill and straight pens can be substituted for the hands on activities. 1 to 1 1⁄2 hours.

Our Changing Community – Through a slide show presentation and guided tour students will explore the development of Quesnel. Hands on activities will allow children to compare technologies used in past and present. 1 to 1 1⁄2 hours.

First Nations – Students have an opportunity to learn about Dakelh (Carrier) culture in the Footprints in Stone exhibit. A question sheet directs their attention to particular artifacts and information panels. They also have an opportunity to listen to the stories of local Elders recorded on video. Recommended for grades 3 and up. For groups of more than 15 students this unit can be combined with either the Fur Trade or the Archaeologist programs. 45 minutes, 1 1⁄2 – 2 hrs in combination.

The Fur Trade - This program focuses on the interaction between First Nations and traders from the Northwest and Hudson Bay Companies. Students will explore the exchange of goods, knowledge and technology between these groups using visual aids, hands on materials and participation in a fur trade game. 45 minutes – 1 hour as a single unit, 1 1⁄2 - 2 hrs combined with the First Nations unit.

The Archaeologist – Students will explore the role of archaeology in uncovering the past. What is an artifact? What materials are preserved in our soil and climate? How are objects dated? Students will participate in a simulated dig and document their finds. They will discuss what they can learn from the material they have uncovered and what information is missing. This unit can be combined with a museum tour, scavenger hunt or the First Nations program. Recommended for grades 3 and up. 45 minutes – 1 hour as a single unit, 1 1⁄2 - 2 hrs combined with the First Nations unit.

The Museum Curator – Combine a tour of the museum with an opportunity to examine an artifact in greater detail and learn a little about the role of a museum curator. This exercise will develop observation, critical thinking and written and/or verbal skills as students don white gloves, measure and describe their artifact, deduce its use and report to the class. (Objects can be selected to illustrate particular themes such as jobs in the community, changes in technology, or simple machines.)

Immigrant Stories – This program is designed to introduce students to a variety of primary source materials and to learn about the life of Chinese Immigrants to BC. Students will be told the story of C.D. Hoy, who immigrated from China in 1902. They will select early photographs taken by Mr. Hoy and answer questions to learn more of the story behind the photograph. They will examine immigration applications of Chinese miners who came to Quesnel in the 19th century to see how much information they can learn from official documents and they will watch short videos of Elders from Quesnel's Chinese community describing their memories of growing up in Quesnel. Students will also have an opportunity to tour the Chinese collections. Students can be provided with free time to complete a scavenger hunt of objects brought to Quesnel by immigrants from many different cultures.

Drama & Language Arts - Let the museum be a source of inspiration for your students creativity. We will warm up with a few drama exercises and play Victorian parlour games. Students will select a prop or article of clothing from our tickle trunk and develop a character. Working in groups with an archival photograph as inspiration, we will develop short skits, telling the story of what happened before the photo was taken or bring the photo to life to act out what happened next. Alternately the photographs can be used as a source of inspiration for a creative writing exercise. Approximately 1 hr.

Many if these programs can be modified and offered as outreach programs brought to your school.